This guide explains how to prepare for using Input Glyphs and the steps to display glyph images in the game.
InputGlyphs/Prefabs/InputGlyphsSetup prefab in the first scene.The
InputGlyphsSetupprefab includes initialization processes for each device, such as theKeyboard Glyph Initializercomponent.
Glyph images can be rendered with Sprite Renderer, UI Image, or Text Mesh Pro.
Sprite Renderer component to any object.Input Glyph Sprite component to the same object.
Player Input field.Input Action Reference field.![]()
UI Image component to any object within the Canvas.Input Glyph Image component to the same object.
Player Input field.Input Action Reference field.
Text Mesh Pro - UI component to any object within the Canvas.Input Glyph Text component to the same object.
Player Input field.Input Action References field.<sprite name=ActionName> in the Text Mesh Pro component. The tag will be replaced with the Glyph image.

When you play the game, the glyph images will be displayed. If they are not displayed, check the error log.